Just remember the last time you have entered a cave.Īre there any sound-based features that you created from scratch for Ylands?Įditor game logics would be the biggest ones probably as they present the players with an opportunity to add their own midi tracks and a lot of other options to work with sound and music. It definitely brings the procedurally generated world alive, also the support of emotional impact of the game is really important. What do you think is the main purpose of sound in Ylands? Definitely let me know in case you think some sound should be better or more real. Often, I work on redesigning old sounds that feel outdated, I am doing my best so that all Ylands sound are fresh and updated. Of course, there are also trailers and big marketing videos that I work on. When a new asset is added like an item or an animal or when a new feature is designed it often requires some sound support or even a whole new set of sounds, like when the underwater world was updated in update 1.9. When do you create new sounds into the game? For example, whenever a biome is generated, specific ambient sounds are generated along with it. There are specifics since Ylands is a procedurally generated game. Funny enough, I was still finishing my degree during the hiring process and then I started to work at Bohemia Interactive.ĭoes sound in the Ylands game work the same way as in other games? The usual, I found an open position and we got in touch with the recruiter. I've studied sound design at FAMU (Prague film school), and I work at Ylands for exactly 4 years now as this diary is released. Are you curious about how this extremely important, immersive and beautiful part of our beloved game is made? Meet Jan, our senior sound designer!Ĭan you introduce yourself to our players? Only rarely these sounds will draw your attention, but without them? You would hardly ever feel like you are truly on board. Adventurous music, howling wind, waves splashing, boat parts screeching and your footsteps on the deck.
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